KESTREL
Reads the tunnel a corner ahead, and resents every straight between them.
Vela Gravity League / Season Nine
VELA is anti-gravity racing on a repulsor cushion four millimetres thick. Nine circuits, three works teams, and craft that read the track a corner before the pilot does. The whole sport is a wager that a human can stay faster than that.
Scroll to spool the tunnel. The KESTREL resolves from schematic to hull as you go.
Every chassis reads the track and holds the cushion differently. The bars are the numbers the teams argue over: thrust, clearance at speed, the load the pilot carries through a corner, and how fast the craft answers a hand.
Reads the tunnel a corner ahead, and resents every straight between them.
All thrust. It survives its own engine and asks for more.
Late into the braking, calm all the way through it, always there at the flag.
A VELA circuit is a line, a set of timing gates, and one corner that decides the round. The gates reset the cushion and the clock. The corner is where the season is won and lost.
You enter at 580 and you leave at 578. The wall passes at arm's length on both sides at once, and the craft threads the gap on a cushion thinner than a coin.
A downhill sweeper into fused ash you cannot see over. The line is memorised, not seen. Brake here on faith, then feed the thrust back in before the horizon returns.
The spiral tightens as it drops. Load climbs a tenth of a g with every turn inward until the craft is pulling six and the pilot is counting breaths instead of corners.
Drag the craft around one Meridian lap. It runs the real line, and the six sector gates are detents under your hand. Below the map the cornering load draws itself as you go: this is the trace a pilot generates, at the speed you choose to generate it.
The gates sit where Meridian's timing lines sit, so they are not evenly spaced and the notches do not arrive on a beat. The resistance between them is the load carried across the gate, modelled as a notched spring. Keyboard: arrow keys step gate to gate, Home and End jump to the ends of the lap.
The provisional grid settles into the classified result on entry. The grid column keeps every pilot's starting slot, so the places won and lost stay readable after the rows have moved. Callsigns in mono, intervals to the leader in seconds.
Season Nine, Round 11. Classification provisional until scrutineering.
There is no grandstand at 600 km/h. There are vantages, each one a different way to be near the craft as it passes.
Meridian
Stand above the gap. The craft arrives as a line of heat and leaves as a line of sound, and the two do not reach you in the same second.
Cinder Flats
Trackside at Ashfall, below the crest. You hear the braking before you see the nose, and the ash lifts off the surface a beat before the craft does.
The Coil
Inside the spiral at Overwind. The craft passes you five times in ninety seconds, each pass tighter and lower than the last.